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Aesthetic Theory and the Video Game

List Price: $29.95
SKU:
9780719077180
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  • Product Details

    Author:
    Graeme Kirkpatrick
    Format:
    Paperback
    Pages:
    256
    Publisher:
    Manchester University Press (August 31, 2011)
    Language:
    English
    Audience:
    College/higher education
    ISBN-13:
    9780719077180
    ISBN-10:
    0719077184
    Weight:
    9.6oz
    Dimensions:
    5.08" x 7.8" x 0.54"
    File:
    TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260422163537-20260422.xml
    Folder:
    TWO RIVERS
    List Price:
    $29.95
    Country of Origin:
    United Kingdom
    Pub Discount:
    65
    Case Pack:
    30
    As low as:
    $23.06
    Publisher Identifier:
    P-PER
    Discount Code:
    A
    Imprint:
    Manchester University Press
  • Overview

    This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.

    Video games are awkward objects that have defied efforts to categorise them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising. This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity. This book will appeal to anyone with a serious interest in the increasingly playful character of contemporary capitalist culture.