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Adventuregame Comics: The Beyond (Book 2) (An Interactive Graphic Novel)
List Price:
$14.99
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Product Details
Author:
Jason Shiga
Format:
Hardcover
Pages:
136
Publisher:
Abrams Fanfare (August 22, 2023)
Language:
English
ISBN-13:
9781419757815
ISBN-10:
1419757814
Dimensions:
5.5" x 7" x 0.65"
File:
Eloquence-HNA_10022026_P10705791_onix30_Complete-20261002.xml
Folder:
Eloquence
List Price:
$14.99
Series:
Adventuregame Comics
Case Pack:
26
As low as:
$11.54
Publisher Identifier:
P-ABRAMS
Discount Code:
A
Weight:
11.36oz
Audience:
Children/juvenile
Age Range:
8 to 12
Pub Discount:
65
Imprint:
Abrams Fanfare
Overview
Make decisions and pick your path to the perfect afterlife in Adventuregame Comics: The Beyond, the second book in the innovative, interactive middle-grade graphic novel series from the award-winning creator of Meanwhile.
Adventuregame Comics is a new series of interactive graphic novels from Jason Shiga in the vein of his hit graphic novel Meanwhile. Readers follow the story from panel to panel, using tubes that connect them, and sometimes the path will split, giving readers the chance to choose how the story unfolds.
The Beyond takes place in some sort of afterlife. You don’t know much when you begin, save that you’re dead and that you’ve ended up in a room that includes a door, a window, and a table with some books. You need to get out, so you try the door. And then the window. And then you finally turn to the books—and when you open them, you’re pulled into the worlds of those pages. Could these fictional worlds hold the key to your escape? Or is there more to this room than first meets the eye?
Adventuregame Comics is a new series of interactive graphic novels from Jason Shiga in the vein of his hit graphic novel Meanwhile. Readers follow the story from panel to panel, using tubes that connect them, and sometimes the path will split, giving readers the chance to choose how the story unfolds.
The Beyond takes place in some sort of afterlife. You don’t know much when you begin, save that you’re dead and that you’ve ended up in a room that includes a door, a window, and a table with some books. You need to get out, so you try the door. And then the window. And then you finally turn to the books—and when you open them, you’re pulled into the worlds of those pages. Could these fictional worlds hold the key to your escape? Or is there more to this room than first meets the eye?








