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- An Artist's Guide to Programming (A Graphical Introduction)
An Artist's Guide to Programming (A Graphical Introduction)
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$34.99
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Product Details
Author:
Jim Parker
Format:
Paperback
Pages:
248
Publisher:
No Starch Press (June 7, 2022)
Language:
English
ISBN-13:
9781718501645
ISBN-10:
1718501641
Weight:
19oz
Dimensions:
8.06" x 10" x 0.74"
Case Pack:
24
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_delta_active_D20260617T073119_156615760-20260617.xml
Folder:
RandomHouse
List Price:
$34.99
As low as:
$26.94
Publisher Identifier:
P-RH
Discount Code:
A
QuickShip:
Yes
Audience:
General/trade
Country of Origin:
United States
Pub Discount:
65
Imprint:
No Starch Press
Overview
Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations.
A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games.
Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.
A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games.
Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.








