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2D Game Development with Unity

List Price: $79.99
SKU:
9780367349073
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  • Product Details

    Author:
    Franz Lanzinger
    Format:
    Paperback
    Pages:
    444
    Publisher:
    CRC Press (December 9, 2020)
    Language:
    English
    ISBN-13:
    9780367349073
    Weight:
    19.125oz
    Dimensions:
    7" x 10"
    File:
    TAYLORFRANCIS-TayFran_260409051221659-20260409.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $79.99
    Case Pack:
    10
    As low as:
    $75.99
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Pub Discount:
    30
    Audience:
    College/higher education
    Country of Origin:
    United States
    Imprint:
    CRC Press
  • Overview

    This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos.

    Key Features:

    • Fully detailed game projects from scratch. Beginners can do the steps and create games right away.
    • No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity.
    • Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound.
    • Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music.
    • All required software is free to use for any purpose including commercial applications and games.

    Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.